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How to Describe Words in Taboo

All guidesBy the Taboo Party teamLast updated 7 min read

Describing in Taboo is the skill of leading your team to a word by an unexpected route, because the obvious routes are banned. This guide gives concrete techniques with worked examples, then covers pacing a turn on the ten-word Taboo Party board.

How to read the examples

Each example below is a practice card with a word and five taboo words, in the style of the boxed game. The words are our own picks, chosen because they are everyday things.

On Taboo Party you only have to avoid the words on your board. Practising with extra taboo words makes the techniques stronger, so your clues hold up when a whole group is listening for slips.

Start with the category

Your first few words should tell guessers what kind of thing they are looking for. "It's an object", "it's a place" or "it's something you do" cuts the search down at once.

Then narrow it. Say where the thing is found, who uses it, or what it is made of. Each clue should remove a large group of wrong answers.

UmbrellaTaboo wordsrainwetopenhandleweather
  • It's an object you carry when you leave the house.
  • You take it when the sky turns grey and the forecast looks bad.
  • It folds down into a short stick and pops out into a dome over your head.

Notice that the clues never mention water at all. They describe the shape and the moment you would grab it, which is often enough.

Synonyms and near-synonyms

A synonym is the fastest route when the taboo list misses one. Taboo lists usually catch the most common synonym, so reach for the second or third one instead.

Watch for word parts. Many groups treat a piece of a taboo word as a slip, so "bedroom" is risky when "bed" is taboo.

PillowTaboo wordsbedsleepheadsoftcushion
  • You rest your cheek on it at night.
  • It goes inside a cover called a case.
  • Children hit each other with them at sleepovers, and feathers fly everywhere.

That last clue says "sleepovers", which contains "sleep". A strict group would call that a taboo, so a careful describer says "at a night-time party with friends" instead.

Opposites and "not quite" clues

Sometimes the quickest path is the word's opposite. Guessers who hear "the opposite of" start listing antonyms straight away, and the right one is often their first try.

WhisperTaboo wordsquietloudsoftsecretvoice
  • The opposite of shouting.
  • What you do in a library or near a sleeping baby.
  • You lean close to someone's ear to do it.

"Not quite" clues work the same way. "Like a jog, but slower" points to a walk, and guessers can reach it in two steps.

Fill in the blank

Common phrases, sayings and pairs are among the strongest clues in the game. Say the phrase with a gap and let your team finish it.

BreakfastTaboo wordsmorningeatmealfoodcereal
  • A cheap hotel offers bed and blank.
  • Eggs and toast at the start of the day.
  • Blank in bed, the treat you might get on a birthday.

Pick phrases your whole team knows. A saying from your own family may work for your sister and fail for everyone else.

Shared references

A memory you share with your guessers can beat any dictionary clue. "What we ate after the cricket match" or "the game we played all night last Diwali" can land in one second.

Use shared references only when every guesser on your team was there. Otherwise one person answers while the rest feel left out. Films, songs and well-known stories are safer because more people know them.

If your group allows it, mention a famous character linked to the word. For an umbrella, a flying nanny from a classic children's film is a clue most people recognise.

"Sounds like", where your group allows it

The boxed game bans "sounds like" and "rhymes with" clues, and many groups keep that rule. Others allow it, especially with younger players or language learners. Agree before the first turn.

KnightTaboo wordsarmourhorsecastleswordking
  • Sounds like the opposite of day.
  • A chess piece that jumps in an L shape.
  • Someone who rides into battle for a queen.

Even where it is allowed, use "sounds like" as a last push rather than your opening clue. It gives guessers the sound but not the meaning, so they can get stuck on the wrong spelling.

Gestures on video

On a video call, a quick mime can do what a sentence cannot. Groups that allow gestures often play faster, while groups that ban them keep the game about words.

ToothbrushTaboo wordsteethbrushpastedentistbathroom
  • Mime scrubbing back and forth in front of your mouth.
  • You use it twice a day and replace it every few months.
  • It sits in a cup next to the sink.

Keep gestures inside the camera frame and hold them a beat longer than feels natural. Video calls can drop frames, so a fast wave may never reach your team.

Pacing a turn on Taboo Party

Taboo Party gives you a board of ten words at once, each showing its difficulty and points. You can describe them in any order, which changes how you should spend your time.

  • Scan the whole board in the first two seconds. Spot the words you can describe in one sentence.
  • Clear two or three easy words first to get your team warmed up and listening to your voice.
  • Six correct guesses in a turn add three bonus words, so early momentum pays off twice.
  • Give a hard word about ten seconds. If nobody is close, move on and come back if time allows.
  • There is no penalty for words you never reach, so leaving a word costs you nothing.
  • Say which word you are switching to by its category, for example "new one, it's an animal", so guessers drop the old idea.

Read the live guesses as they appear. If your team typed "boat" and "ship" for a ferry, you know they are close and only need a small push.

When your team is stuck

When guesses dry up, the problem is usually your starting point rather than the word itself. Go back to the category and come in from a different side, such as what the thing is used for instead of what it looks like.

If guessers are circling a close word, tell them so and push in one direction. "Yes, close, but smaller" or "same idea, but in a kitchen" keeps them on track without giving the answer away.

If they have the right idea but the wrong form, steer the grammar. "Not the person, the thing they do" turns "baker" into "baking" in one step, and it works for plurals too.

Mistakes that cost you turns

  • Saying another word from your board. Every board word is off limits, even one you have not reached yet.
  • Long, careful sentences. Short bursts give guessers more chances to jump in.
  • Repeating a clue that already failed. Change the angle instead.
  • Explaining a word nobody knows. If the word is unfamiliar to you, move on.
  • Moving on in silence after a correct guess. Say "next" so the whole team knows the old word is finished.

Ready to try it? Start a free room and share the code with your group.

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